|a World of Warcraft (Game) |x Social aspects. It represents the definitive (and only) account of one of the world's biggest pop culture phenomena. Blood Plagues and Endless Raids explores a wild, incredibly complex culture partly through the author's engaging personal story but also through the stories of other players and developers. In 2005, the video game World of Warcraft struck the. One hundred million people have played WoW in the twelve years since. They developed new identities, swapping their workaday selves for warriors, mages, assassins, and healers. Blood Plagues and Endless Raids explores this wild, incredibly complex culture partly through the authors engaging personal. (ebook) Blood Plagues and Endless Raids (9781613736876) from Dymocks online store. In 2005, the video game World of Warcraft struck the cultural landscape with tidal force. Those people did more than play they worked, they fought, they triumphed, they held entire game servers hostage, they even married each other in real life. |a One hundred million people have played World of Warcraft in the 12 years since its inception. |a Blood plagues and endless raids : |b a hundred million lives in the World of Warcraft |h / |c Anthony R.
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